
Hitting enemies with combo attacks has a 10% chance to reduce the cooldown for Tempest Shot for each hit. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 23 seconds. Increases Tempest Shot damage + 20% and decreases arrow cost of Rush-type and Double Shot-type skills by - 3. Increases Max HP + 400 and the damage of combos + 5%. Tempest Shot is additionally recharged 2 times. Hitting enemies with combo attacks has a 8% chance to reduce the cooldown for Tempest Shot for each hit. The Flashing effect decreases the charging time of Tempest Shot -10% and can be stacked up to 8 times. When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for 20 seconds. Increases Tempest Shot damage + 15% and decreases arrow cost of Rush-type and Double Shot-type skills by - 2. Starting Stats: Max HP +400, combo damage +5%.Upgrading increases the amount of Max HP and percentage of damage applied to combos.Increases Max HP and the damage of combos. Starting Stats: 8% chance to reduce the cooldown for Tempest Shot by 2 second per shot.Upgrading applies increases the percentage chance of reducing the cooldown to Tempest Shot and increasing the recharge times.Hitting enemies with combo attacks has a chance to reduce the cooldown for Tempest Shot for each hit. Starting Stats: Flashing effect for 20 seconds, charging time of Tempest Shot -10%.Upgrading applies a greater decrease to the charging of Tempest Shot.When targets are hit with Rush-type and Double Shot-type combos or skills 3 times, the Flashing effect is applied to you for X seconds. Starting Stats: Tempest Shot damage +15%, arrow cost -2.Upgrading increases the percentage of damage added and applies a greater decrease to arrow cost.Increases the Tempest Shot damage and decreases arrow cost of Rush-type and Double Shot-type skills.
